![]() The game currency is used to purchase imaginative upgrades – refreshingly, they must be earned the hard way, there are no in-app purchases. The game has 35 levels in Story Mode, broken into three worlds. Players can turn one baddie against another, knock them into traps, and seriously? A bubble gum gun? Awesome! The fun and forethought are apparent on every level. Tapping on the right makes Hegdy jump or double-jump, while a tap - or several – on the left launches furious fists. Since the goal is not just to run endlessly, but to punch, shoot, and blast, and also collect apples for health, gems and coins while quick-dodging obstacles there are two on-screen tap zones as well. The game calibrates before each level and the device is held at a comfortable viewing angle. I am not a fan of tilt controls, least of all on iPad, but these are by far the best I’ve seen. The refinement is best evidenced by the controls. At every juncture the viewpoint is just right. The game is linear, but allows for roaming in each environment to discover hidden gems, coins, goodies hidden in crates and whatnot, and to attack enemies from odd angles. The hero, a spiky hedgehog with some serious punching power and his mushroom enemies are not just brilliantly rendered they are downright funny. The animations are clever and engaging, and the in-game backgrounds are vibrant. It's far from derivative - in fact, it may be the best platformer of 2011.Ĭybertime did an incredible job with the graphics. It’s a 3D “run and jump” platform game, or more appropriately, a “roll and bonk” that snuck onto the App Store right before the final rush to lock-down. Crazy Hedgy, looks like cross between Super Monkey Ball 2 and the original Crash Bandicoot.
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